Hello,
I’m playing around with ue4, learning engine, tools and other stuff. I don’t have much experience, but everyone have to start somewhere. Right now I need some assets I’d like to model myself.
That’s it for my breathtaking background story.
So my basic question is:
How should I model grass and other small foliage for use with ue4?
Followup questions:
What should I look out for especially from performance point of view?
Is it ok to create small grass patches with only few grass blades, or should I rather model mesh of big grass cluster?
I thought of modeling small patch of grass, each blade with it’s own geometry, then baking it as texture for low-poly 4 to 8-tris grass mesh, then use LOD to draw hi-poly grass only just next to player, and low-poly everywhere else. I’m not sure if transition wouldn’t be too visible though, and how usage of hi-poly grass even only up close would hit performance. Any tips and tricks are most welcome.