Questions about Electra that supports VP9 decode

<br>(This is a translation of a [Japanese [Content removed] by Honjo Katsuki.)

Thank you for your continued support.

I have two questions about ElectraPlayer.

(1) In which version of UE does Electra support VP9 decode?

Looking into the official documents (Japanese and English) about VP9 support, I found there was a discrepancy:

a) Japanese document: No mention of support (~ ver 5.5)

https://dev.epicgames.com/documentation/ja\-jp/unreal\-engine/electra\-media\-player\-in\-unreal\-engine?application\_version\=5\.5

b) English document: The support is mentioned (ver 5.5)

https://dev.epicgames.com/documentation/en\-us/unreal\-engine/electra\-media\-player\-in\-unreal\-engine?application\_version\=5\.5

Additionally, I found some online article says it supported VP9 as of ver 5.3.

I’d appreciate it if you could tell me which information is correct.

(2) In the official documents mentioned above, they list the platforms that support Electra (mainly console and PC).

So, in UE5, which processor (CPU/GPU/dedicated chip) is used for VP9 decoding? (Even If you just could let me know where I can find this information, it would be appreciated.) The reason why I am asking this is that I am concerned about the differences in decoding time due to different hardware configurations among different platforms.

Thank you.

VP9 is supported in 5.3.

For desktop (Windows, Mac, Linux) you will need to enable the additional VPx decoder plugin for Electra.

This uses libvpx and all decoding is strictly performed in software without any hardware acceleration.

As for game consoles, those that provide VP9 decoding natively can play VP9 without additional plugin.

Unfortunately we do not provide libvpx for consoles at the moment.

Regards,

Jens

Thank you for your continued support.

I understand which version supports VP9 decode and how it works.

Thanks.

(Please close this thread.)