I have created Beam emitter cascading with some other emitters.
When I click the left button, the Beam Emitter goes straight to reach a target.
Before Unreal 4.14 Updates, this works fine in both computer and PSVR.
After the updates, it works fine in computer but not in PSVR.
But when I run it in PS4 VR, the Beam Data widens vertically.
Sorry for this Horrible drawing.
1 is working fine in computer. 2 vertically spreaded in PS VR.
I have not added any tangent values in Beamdata. but Noise values in x and y.
Does anyone know what’s going on?