Summary
I used a simple box collision to build on my model so unreal engine doesnt make an overly complicated collision result. and the box collision (what i used) tends to work fine when not rotated, if i rotate it however to 90* it breaks and gives me unwanted results. too short/too thing etc
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Steps to Reproduce
i did not see an option for unreal engine so i picked the one for fortnite ( i am not using UEFN).
-1 make an asset in blender or whatever that has no collisions.
-2 place it on unreal engine with the option of (combine static meshes) so i dont have to manually place the house or etc
-3 go into the collision editor for the asset in unreal engine and delete any collision that was there before
-4 place a cube scale it down and make match the model.
-5 i dont want to replace and readjust the cube again for that floor, let me just duplicate this and rotate 90* so it can match it.
-6 looks great! lets test. first floor/wall whatever works fine but when you rotate it 90* it acts weird so the second one is off.
180* doesnt seem to be a problem.
Expected Result
i expected for it to works just fine and i just manually set the collisions duplicate it rotate it and it’d be fine.
Observed Result
The collisions is off for when its rotated 90*.
it’s too thing
too short
Platform(s)
unreal engine
blender
Upload an image
Additional Notes
please fix and thank you



