Summary
When using a mesh_component if the mesh has a material that uses the WPO for movement ie turning or something if i use Disable() on the mesh comp does this in effect null the mesh in its entirety or would the material ect still be using gpu resources ? I couldnt find any info on how the Disable() works i know its visual state is hidden but unsure how the other things attached to the mesh_comp behave mainly materials that would use gpu resources
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
This is a question about scenegraph mesh_component
Expected Result
This is a question about scenegraph mesh_component
Observed Result
This is a question about scenegraph mesh_component
Platform(s)
pc
Additional Notes
This is a question about scenegraph mesh_component