[QUESTION] What effect does Disable() have on a mesh_component

Summary

When using a mesh_component if the mesh has a material that uses the WPO for movement ie turning or something if i use Disable() on the mesh comp does this in effect null the mesh in its entirety or would the material ect still be using gpu resources ? I couldnt find any info on how the Disable() works i know its visual state is hidden but unsure how the other things attached to the mesh_comp behave mainly materials that would use gpu resources

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

This is a question about scenegraph mesh_component

Expected Result

This is a question about scenegraph mesh_component

Observed Result

This is a question about scenegraph mesh_component

Platform(s)

pc

Additional Notes

This is a question about scenegraph mesh_component