Hi,
Some textures in our game are not rendered in only standalone game mode. Rocket version is 1945001.

In editor, play in viewport, play in new window, there are not any problems.
But, play in standalone, some textures are not rendrered. Is thi a bug? Or what should I do?
Thanks in advances,
Kazuhisa Minato.
Hello Kazuhisa,
We have seen this issue before. I am currently searching for information for the solution, and I will let you know when I find an answer.
Cheers
Hi Kazuhisa,
It may be that your material does not have its Usage flags set for the appropriate surface. During an editor session, the material’s flag is set on-use and compiled, but if you don’t save the material after that, or force the flag on, it’ll never compile the right permutation of the shader for the full game. To check this, open your material, and look under Usage in the Details panel. Remember to Save your material after making any changes.
I hope this helps.
Hi Stephen,
Thank you for your supporting. I opened the material having this issue.

“Used with Static Lighting” is checked. It is not right? The static meshes are not purely static mesh actor, these are Blueprint having construction script. But, the mobility of that is static. Should I check another usage flag?
Regards,
Kazuhisa Minato.
Hi Stephen,
I understood. To make the length of Byoubu (Byōbu - Wikipedia) changeable, I added static mesh components for a length variable in construction script. The mobility of these static mesh components is “Movable”. I have unset “Used with Static Lighting” and the textures are rendered now.
I’d like to know how to add “static” static mesh component. I’ll post a new question.
Thank you!
Stephen thank u so much!!