hi, now that nanite handles all mesh draw calls for us, i’m a little confused about what that leaves for material draw calls.
for example, lets say i have a scene with 200 unique meshes, and all of these 200 unique meshes use the same master material, but each have different parameters changed in their own material instance. (for example, each one uses its own unique texture and tint parameters)
so, 200 meshes, 200 material instances, 1 master material
how many material draw calls would that make?
do material instances count as draw calls with nanite?
sorry if this is oblivious, im quite new.