question override HMD position and rotation

I need to set my HMD to be the eyes of the user, and I want to override the to live link animation -to the head socket.
So I saw some tutorials that in the character bp need to add a scene under the mesh skeleton and put head to his socket and add a camera under the scene component.
I did it look in the pic below but when playing the camera is above the skeleton.
I would love some help.