Hi all. I have been trying to create a static mesh in c ++ and then in bp make other components are children of this. to then rotate the static mesh and let your children rotate with it.
I created my static mesh in this way.
In this way, if I create components in the bp, I link them to my statict mesh created in c ++ and it works for what I want. But my doubt maybe something silly is.
Is it possible that the components that I believe in C ++ can see in the component window in my bp?
Hello, if I create the instruction to create the static mesh when I give play the static mesh appears in the scene. But this is not what I want. since I want to see it is in the bp without giving him play.
to be clearer, what I want is to see a component created in c ++ as is the arrow of the character class, which is created from c ++.
Again a thousand thanks for all the help
In that window you can see components of scenecomponent class, which is created in class constructor, construction script, or posteditchangeproperty events.
In other words - during all events called in editor.