Question Material Effect: Replicate Photoshop Threshold Effect

Ahoi,

how do you achieve an effect like this in Unreal which is done via Threshold in Photoshop?

I have tried to use the following UE example as a reference but can’t wrap my head around how to get this material done.

  • Outlining is the only part I do understand
  • Is the resta basically a toon shader?
  • Is a texture necessary to switch from the BW version to coloured or can this be done via material insance?
  • Do try to set it up via PP or per mesh material?

Don’t get me wrong - it’s not like I didn’t try something already. I have already created toon shaders to get this look but without success. That lead to the assumption that I am missing proper techniques to set up the mesh for such materials.

tl;dr

Logic tells me - it is “just” a toon shader.

My skill says: you know nothing.

source: https://www.artstation.com/artwork/qA2koz

It’s a little hard to say. The second pic is cel shading, for sure, but the first pic is more of a filter on a texture. There is no fixed way of doing any of this. Here’s a tutorial on cel shading as a post process:

thanks for your quick reply.

as always my “curse” came along… after days of resisting the urge to ask, I do it and find something a few minutes later.

this one is a great starting point