Ahoi,
how do you achieve an effect like this in Unreal which is done via Threshold in Photoshop?
I have tried to use the following UE example as a reference but can’t wrap my head around how to get this material done.
- Outlining is the only part I do understand
- Is the resta basically a toon shader?
- Is a texture necessary to switch from the BW version to coloured or can this be done via material insance?
- Do try to set it up via PP or per mesh material?
Don’t get me wrong - it’s not like I didn’t try something already. I have already created toon shaders to get this look but without success. That lead to the assumption that I am missing proper techniques to set up the mesh for such materials.
tl;dr
Logic tells me - it is “just” a toon shader.
My skill says: you know nothing.