I have a c++ class of weapon, and i have the weapon as a SkeletalMesh .
So that means if i want to add another weapon the mesh has to be a SkeletalMesh or i can’t use the class.
Now i have 2 questions (kinda the same):
Would it be bad to have all Weapons as SkeletalMesh? - One disadvantage that i can think of is that you have extra Assets in your project because a SkeletalMesh needs a Skeleton and a Physics Assets but i wonder would it have a disadvantage in performance?
Would it be better to use StaticMesh for this?.