What are these things? How can I stop them? I have tried messing with lightmap resolution, building the lighting on various quality settings etc… But nothing works other than disabling casting shadows all together (Which obviously looks wrong.)
I have repositioned the mesh’s UVs making more use of the UV grid.
I just can’t seem to fix this and it’s quite annoying to be honest. So any help would be appreciated!
If the light is stationary you can increase the “Light source angle” which will make the shadows softer which could help but may not be the solution you want.
by resolution jenny meant the resolution of the lightmaps on your ground/rocks. Stationary lights use distance field lightmaps which means they intepolate sort of using curves but can still recreate a sharp outline. With low resolution this causes a somewhat curvey but sharp silheoutte to meander a bit which is what you are seeing. Either softening of increasing res are best bets.
I apologise if this is frustrating, But I’m not sure what you mean. The player character has a camera, I have been right up to them to inspect in the editor as well.