I’m in the process of developing my game and I’ve came across a weird lighting glitch, Which is annoying me.
What are these things? How can I stop them? I have tried messing with lightmap resolution, building the lighting on various quality settings etc… But nothing works other than disabling casting shadows all together (Which obviously looks wrong.)
I have repositioned the mesh’s UVs making more use of the UV grid.
I just can’t seem to fix this and it’s quite annoying to be honest. So any help would be appreciated!