[QUESTION] Help showing legs in third person VR

How do I keep character mesh (attached to camera) on floor when using VR HMD?

I want to attach my my character mesh to my camera so that it follows along with the camera, behind the camera so when I look down I can see my legs.

When I attach my skeletal mesh to the first person camera and then I rotate my head down the character goes through the floor,

Is there a way to keep the character mesh perpendicular with the floor?

I attached a picture with my character mesh infront of my camera to show the problem I’m having. I wish I could lock the rotation along the z axis but when I tried doing that in first person character blueprint options it didn’t do anything.

I’m using 4.15

Thanks for any help you can give me.


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