How do I keep character mesh (attached to camera) on floor when using VR HMD?
I want to attach my my character mesh to my camera so that it follows along with the camera, behind the camera so when I look down I can see my legs.
When I attach my skeletal mesh to the first person camera and then I rotate my head down the character goes through the floor,
Is there a way to keep the character mesh perpendicular with the floor?
I attached a picture with my character mesh infront of my camera to show the problem I’m having. I wish I could lock the rotation along the z axis but when I tried doing that in first person character blueprint options it didn’t do anything.
I’m using 4.15
Thanks for any help you can give me.
