I would like a bit of clarification on character rigging requirements please.
We are planning on doing a VR toolkit that includes a male/female character as well as many other things. According to the submission requirements, humanoid characters submitted to the marketplace are to be rigged to the UE4 skeleton.
Do characters contained in a much broader toolkit, and not intended to be used by themselves, fall under this requirement?
Also, along this same line… the free Mixamo character pack does not use a UE4 skeleton. How does an asset pack like this fall into the requirements?