I’m going through a tutorial on creating a multiplayer inventory system. I’m getting an error when the client opens their inventory widget. This is the error:
Blueprint Runtime Error: “Accessed None trying to read (real) property BP Third Person Player Controller in BP_ThirdPersonCharacter_C”. Node: Branch Graph: IsValid Function: Execute Ubergraph BP Third Person Character Blueprint: BP_ThirdPersonCharacter
If opens fine on the server side. If I replicate the Thirdperson Player Controller everything is fine. I’m new to multiplayer and from my understanding this is bad practice so I’d rather not do this if it is. Any thoughts on how to get rid of the error?