Without using the unreal water plugin which is jank garbage, what are some methods you use to make water? I’m just getting into unweel engine, and I am working on water/trying to master the more advance parts of scripting/rendering.
I have a few questions:
Has anyone tried FFT water, or is it better to use a sum of regular sines in a matrix (but with simpler calculation than fft)
What is the best mesh to use for water? planes are not visible from the bottom, and when I did double sided, bottom turned black.
I tried the beveled cube, and that worked well (No disconnecting geometry)
But a regular cube disconnects at the sides. is there a way to cut seams in blender and UV map a regular cube so as not to disconnect the cube geometry when it has a sinewave on it?
When and where do you use: [particle water Vs. mesh water with code Vs. flipbook water]
Also, how do you fix disconnecting mesh like this without subbing the whole cube? I dont want calculations done on the sides as well.