Hello !
We have two small questions about some variable visibility in the Editor:
- FTickFunction::bCanEverTick is not visible in the editor
- Same question on why the Mobility selector is not visible on SkinnedMeshComponent and descendent
For context, we made a performance pass on a lot of blueprints, using a tool in C++ to change the mobility of every components as well as completely removed the tick from most of them. However we’ve had some exceptions, where the component needed to be movable and have a tick (because we need to have physics on them), but we couldn’t do it in the editor, we had to modify the engine to display those values.
But before submitting this change on our repo, we want to ask if there is a specific reason to hide them ?