Deanh22a
(Deanh22a)
1
You know how if two faces are in the same location, they kind of mix together in a really ugly way, like this?

Is there a way to make that not happen? Like, tell it to render one face over the other if they’re in the same spot with zorder or something similar?
ZacD
(ZacD)
2
It’s called z-fighting. It’s a very common issue, due to how precision works in in game engines.
It’s best to just avoid overlapping all together.
Deanh22a
(Deanh22a)
3
Thank you. I’ll read up on that. 