Reflections capture surfaces with roughness at 1 to avoid directional artifacts. In cases like this it stands out but generally it solves more issues.
You could set speculate to 0 or just lower on the black floor.
Reflections capture surfaces with roughness at 1 to avoid directional artifacts. In cases like this it stands out but generally it solves more issues.
You could set speculate to 0 or just lower on the black floor.