Question about Reflection and Skylight.

1: reflection

Create black floor and chrome ball in my scene.

but reflection is not correct I think.

How to fix it ?

2: skylight

How to rotate skylight(hdri) at runtime ?

Reflections capture surfaces with roughness at 1 to avoid directional artifacts. In cases like this it stands out but generally it solves more issues.

You could set speculate to 0 or just lower on the black floor.

Thank you RyanB.