I’m an aspiring Technical Artist, but I’m fairly new to shader programming and material creation in general. I’ve been doing some studying about creating procedural textures using the TexCoord node as a base gradient.
I found this great tutorial with a walk-through about how functions affect this gradient to create interesting texture effects.
However, I’m having difficulty reproducing his results in UE4. I feel like I’m missing something, so if anybody can spot my mistake or direct me to any more resources like this one, I would really appreciate it. Thanks.
This is the tutorial (scroll down to the “Functions” heading):
Screenshot of the bit I’m trying to reproduce:
My node graph:
The Sine node has a period of 1.0