I have a question about showdown project. One of my friends told me that migrating all object to showdownVR might affect a better performance. Just to test out the results, I migrated all of the objects. However, some post process effect such as DOF,and Occlusion was not working properly. I am curious if some options were altered in the engine or if it was altered in the programming. Please help me to figure this out
Thank you.
Hi Desaicx,
I’ve not personally looked but since this was originally meant as a demo for learning purposes with a very specific goal there is likely some config files that have been altered to have specific values set. I would start with comparing these to the default editor projects.
It’s never a good idea to just migrate assets to start your project this way. There may be specifically set up things for a reason that you’re not aware that can affect your performance or quality since it was designed with a very specific purpose.
You can always delete these config files and let the engine generate new default ones if you’re unsure when looking at them.
-Tim