When we do this using AudioCapture with an Actor Class
Are we getting 120 values printed out per second because of how it’s attached to the actor (that is subjected to tick), or because of how OnAudioEnvelopeValue event is written?
Why are we also getting a stream of playback sound that extends beyond 120samples/sec, as in, shouldn’t it play bursts of 120 samples per second?
Assuming we’re able to playback 44100samples/sec since the playback sound are smooth, then why does the envelope value give us 120 values / sec?
Does it have something to do with Print String being managed by tick? Is it the Actor class that’s restricted to the tick? Or is the event itself limited by the tick?