Question about NTP synchronization and Unreal 5.6.x.

I have what I hope is an easy question to ask. We typically use NTP to synchronize a lot of our systems. If we synchronize the host OS (Windows in this case) via NTP (typically via a secondary application, and not just using the default Windows setup) to keep the system clock in sync, will that automatically keep the Unreal clock(s) in sync? Or do they not sync to the Windows system clock?

Thanks!

Steps to Reproduce

Yes. This depends on the third-party app setting the machine’s system clock; however, if that’s all set correctly, it should “just work”.

Perfect. Thank you!