We’re working with a pretty big worldspace, and setting up a navmesh volume generates a massive (250mb) navmesh. Someone mentioned navmesh invokers, but I’m having a hard time finding documentation on them. Do I still need to generate the whole navmesh, and then the invoker only utilizes the area around the given actor as dictated, or can I have the bounds volume in the level and have that serve as the boundaries, without having to generate the whole mesh, and then have the invoker generate the navmesh dynamically within the bounds of the volume?
Sorry I if I worded this weird. Cheers!