with static lights, ue4 is baking lighting information into lightmap.
is it possible to open it like a separate texture? i want to experiment with my custom baked lighting from maya.
i want to know if it is possible to view baked lightmap from unreal and maybe replacing it with my own or something like this.
I think they pack allot of lightmaps into a single texture like a texture atlas rather than store each individual lightmap separately at least this is what used to happen, so the answer is pretty much no.
You can view the lightmaps.
The engine usually tucks them away in the “engine” subfolder, so they are not accessible right away.
Unfortunately I cannot remember where I saw them there (got the by accident).
But I saw a folder with three lightmaps of my level…
Maybe someone from Epic can give a pointer here…