Question about Intro to Programming Video Tutorial - C++ and Blueprints

What’s confusing to me, after spending some time with blueprints, is how c++ and the blueprints work together. When using c++ to create an actor, is the only way to call it in the editor to create a blueprint and assign it to that class, and then add the mesh via the components tab? :slight_smile:

In reference to this video: Introduction to Programming | Live Training | Unreal Engine - YouTube