Hello! I am finishing a game template I’ve been working on for a few months, and I’m close to being ready to launch. I am currently writing my documentation and preparing my trailers, but from my research about Fab, I saw that the review process for a project can sometimes take a very long time, sometimes months, and may still end in rejection.
Is it possible to know what I should pay special attention to before submitting my project, so that the process goes as smoothly as possible? Also, how long does the review usually take for a relatively big game template on a first submission?
Thank you for answering, but regarding this point :
proper folder organise like Content > YourProjectNameFolder only > then all your folders like map, blueprint etc..
My project is not a plugin, but a full project that you start from. I opened up project Lyra (UE 5.5) and ShooterGame (UE4), both official game template from Epic, and both start directly from Content. Does the rule is different when it come from third party developer ? It just that redirecting everything is not great to say the least.
Ok, well thank you for your help. I already saw that documentation, and it helps with some pointer, but yeah still a bit unclear about certain things. I use a CPP/Blueprints hybrid approach, but no plugins, so it is a bit of a challenge where I land precisely. At least, they are somewhat clear regarding the demo maps.
Anyway, I will not put that post to solve, to give a chance for a better answer, but I appreciate the help.