Question about Fab submission process

Hello! I am finishing a game template I’ve been working on for a few months, and I’m close to being ready to launch. I am currently writing my documentation and preparing my trailers, but from my research about Fab, I saw that the review process for a project can sometimes take a very long time, sometimes months, and may still end in rejection.

Is it possible to know what I should pay special attention to before submitting my project, so that the process goes as smoothly as possible? Also, how long does the review usually take for a relatively big game template on a first submission?

Thank you in advance for your answer!

Usually a few days but i never saw a seller wait for more than a week unless it was a bug on fab end.

Most important:

  • proper folder organise like Content > YourProjectNameFolder only > then all your folders like map, blueprint etc..
  • each folder is dedicated to a type of asset (eg Materials folder only for material, Blueprint folder only for blueprint)
  • proper naming like SM_YourStaticMeshName, T_ for textures etc..
  • a demo map should be included
  • they will test the basic main functionality of your project(not 100% i guess)

Be aware reviews process were consistent with ue marketplace but now it could be either an experience fab staff or newbie.

Personally i only once had an issue where the staff were sending me a screenshot powershell of his pc saying there an error with the project path.

Other sellers had issues with the wrong project being published by the staff so even if it success you should test your plugin too from epic launcher.

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Thank you for answering, but regarding this point :

  • proper folder organise like Content > YourProjectNameFolder only > then all your folders like map, blueprint etc..

My project is not a plugin, but a full project that you start from. I opened up project Lyra (UE 5.5) and ShooterGame (UE4), both official game template from Epic, and both start directly from Content. Does the rule is different when it come from third party developer ? It just that redirecting everything is not great to say the least.

For a complete project, am not sure since i only did Content plugin.

I just looked at StackOBot and it does contain Content>StackOBot. So epic only template seem different.

I believe they have an automation tool that just need that pre path Content>ProjectNameFolder>Your assets

I didnt find anything specific about complete project tho, on: Asset File Format and Structure Requirements in Fab | Fab Documentation | Epic Developer Community

You can ask fab staff directly support.fab.com/s/?ProductOrigin=FabSupport , they will give a more accurate answer :innocent:

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Ok, well thank you for your help. I already saw that documentation, and it helps with some pointer, but yeah still a bit unclear about certain things. I use a CPP/Blueprints hybrid approach, but no plugins, so it is a bit of a challenge where I land precisely. At least, they are somewhat clear regarding the demo maps.

Anyway, I will not put that post to solve, to give a chance for a better answer, but I appreciate the help.

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