I’ve been looking at ways of removing the jitter that occurs in the UI with slight movement and I came across this within the engine.
DrawElements.cpp Line 84
DrawEffects |= ESlateDrawEffect::NoPixelSnapping;
I’ve altered the code so ESlateDrawEffect::NoPixelSnapping is always used and it appears to have fixed the jitter at the cost of the Text in the editor becoming a little blurry. I’m still looking into this and trying to find a better way of doing it but wanted to ask if using this draw effect was a bad way of fixing the jitter/rounding issue in Slate and if there was a better way of narrowing it down so only in game Slate/UMG widgets would use it.