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Question about dedicated server

Hello, i read few tutorials on unreal subonline system which i understood decently , but there is something i’m still missing. My goal is to make a multiplayer game based on a dedicated server but from what i know , a dedicated server is composed by many files and classes that manages a lot stuff as packet sharing, accept client connection and lot more. The thing i don’t get is how i can use a dedicated by ignoring all this stuff and by just using preset functions in unreal. My guess is that all this stuff is implemented in unreal but i can’t find where it is and how i can eddit it. I’m just curious about how things work inside the box. Thank you verry much :heart: