Hello everyone, it was just recently that I started with UE - after a long break from 3d in general, and I have to say I am impressed with what I’ve seen so far. I am thinking of switching a career and I have in mind working with Arcvhiz VR in UE. I apologize for the long post, so hopefully you guys read it
I have no VR experience - except trying PSVR once, which got me a bit dizzy - but I think it was due to wearing it incorrectly. Unfortunately, where I live, I don’t have any stores around me that showcase VR, nor do I know anyone that has one.
I know the theory - the resolution, the Hz, the screen door effect, the motion sickness effect - however, I am not really sure which one is the most important - I can only assume it all starts from high Hz, but then, what kind of system is required for it to run properly with all the bells and whistles? Obviously, when you are talking about archviz, you expect high polygons and high level of reflections, lighting, so we are talking ray tracing - I read that Lumen is not possible on VR. I also realize the cable problems, the screen door effects, etc
So, here are the questions I have:
- Which is considered the best VR at the moment and why? People that have experience with more than one VR device, please share the pros and cons and which one you ended up using! Mentions to specific devices to avoid and why are more than welcome.
- Are Hz the most important factor to avoid motion sickness? Is it performance? How you wear the device? Can a VR helmet be comfortable enough so that it doesn’t cause motion sickness at all? Assuming I end up doing VR archviz, obviously I want the VR to showcase the work, not for personal use, so how can you make a random person feel comfortable?
- What resolution is considered good enough to have clear visuals? For comparison, I don’t mind watching 1440p vs 4k on my tv given the perfomance gain.
- I saw Occulus Quest is wireless, but from what I’ve read I am not impressed. Are there any other wireless headsets?
- Is it a good time to buy VR right now? I can hold on a while longer, saw new HTC VR coming in the market, but am not conviced it’s the right choice.
- LCDs black equal to gray, but OLEDs have the screen door effect more accented. Which one is considered better?
- Assuming you get a great VR device, what kind of system is required to run it? Judging by the numbers alone, if you have for example a VR like Vive Pro - 1440x1600 per eye, total pixel count is almost half of 4k - will UE be able to handle this resolution at 90Hz using ray tracing? For example, my current PC is i5 9600k, w/3060 Ti. My current test scenes, fully unoptimized run acceptably at a resolution I like @60Hz. But 90Hz?
- Last but not least, I am not willing to spend a whole lot on a high-end laptop with 30XX RTX just to take to the clients. Can you use VR in windows without a monitor, eg, boot, browse the web etc as a monitor replacement? I find it a better idea to have a small-factor best desktop that you can carry for presentations if the VR allows you to work without a monitor.
Also, I realize that it is a strange period to enter UE - I think UE5 and lumen is the future, but it’s still very buggy. I tested 4.26 and 4.27 and I find it a mistake to spend time learning soon-to-be-legacy-software, but from what I’ve read UE5 is still very buggy regarding VR - but again I don’t mind waiting it out for some time until I feel confident with everything else.
Thank you everyone that read all of it, and looking forward to your replies!