quest3 VR shows not the same as twinmotion viewport , even with ultra settings

hello,

here two screenshots, one of the workstation screen, one of the mirror of the quest VR screen with ultra settings. quest VR is flat, without black values, without ambient occlusion.

look into the round coloumn, one is black, one is bright.

any idea?

the other thing is, i made media images that i use for presentation.

the quest VR does not use the camerapoint that is captured in the image. in the image i have a pedestrian mode height, in the quest VR if i jump to the next presentation point the camera is initially at about 30cm/one foot height. i have to correct that everytime by teleporting next to that point.

any idea?

many thanks for help!

KI says quest VR gets no AO over from twinmotion. that would be very sad. without AO thats flat and bad.

any idea belonging the uncorrect camerapositions in presentation in VR mode ?

i connected to a thread with exactly the same problem. see my last post

…in “preferences/Quality/VR” i just found a setting that should “Enable Lumen in VR”, but for me that does not work even in ultra settings. no AO look…flat and contrastless as before.

any idea? am i doing someting wrong?