[QUEST] SetTrackingOrigin in wrong place in VRPlay mode

Hi,

So I noticed every time in VRPlay mode I’m in different position, There is some offset in XYZ vector. And it’s weird but it looks I’m just being spawned at the position of viewport camera (so if I zoom in to my VRPawn close, I will spawn where I’m suppose to. When I zoom out I will spawn far away)

I don’t have that problem when I build and run with Launch. I don’t have that issue too on MotionControllerMap (in different project), it’s seems to be spawning correctly there in VRPlay, but I can’t figure it out why.

All I have for the Pawn is this. It’s the same thing that handles the camera position and height in MotionControllerMap

Ok. So for VRPawn I created a new blueprint class Pawn (and added camera component inside). Instead I just used Player Start and now it’s setting the position correctly. I’m still new to Unreal :slight_smile: