yea! I have everything working on my end for texture→solvepnp but just have an issue with the positioning coversion (there is a bit of an offset) and im not sure where its coming from
U can get this from android camera characteristics, this is the offset between camera and tracking origin, but i found this not too precise, so u may need to do a hand-eye calibration to figure out the offset as well
Hi,
Thank you very much for your plugin. I’m using 5.5 and it’s working on my quest3. I would like to know why it’s not possible to activate the camera in Unreal Editor or with an application .exe (launched from my metaquest link). Thank you again,
I haven’t figured out how to access the camera from Unreal Editor or a PC executable yet.
Since PassThrough works via Meta Quest Link, I assume it should be technically possible, but my current scope is focused on enabling QR reading directly on the Quest device. Because of that, I haven’t had the capacity to explore PC or exe support. I’d like to investigate it in the future, but honestly, I just haven’t had enough time. Sorry about that.
By the way, could you tell me what kind of use case you have in mind for accessing the camera image from the PC or within the Editor?