Oculus just released the handtracking feature on the Quest and an SDK will be available next week according to Hand Tracking SDK for Oculus Quest Available with v12 Release | Oculus
In the linked post they mention that the Unity integration and native SDK will be available immediately while Unreal will be released somewhere in the first half of 2020.
Is there an estimated release version of Unreal where this feature will ship (Or an estimate when it will be available from source)? Our product which will make use of the handtracking feature will start development in about 1-2 months and it would be nice to have a better estimate on the timing of the Unreal integration.
Alternatively it does seem that it would not be too hard to implement the feature into the engine ourselfs as long as Unreal is using the native Oculus VRAPI under the hood for oculus VR. I did not check the source code yet, but does anyone know how Oculus VR features are implemented in Unreal and got an estimate on the amount of work it would be to update the sdk version and add a small API layer on top of the native sdk for handtracking for an experienced C++ developer?