Hello,
I am a beginner for VR development. I have Oculus Quest device and when I tried testing launch of default Motion controller map in my Quest, it shows black screen and there is no other action I can do.
Please find below Unreal screen that shows when running the app in device.
I am running UE_4.24.3. Is there anything to do with my Windows Hardware config?
I have also tested in 4.25.3 where launch will show a never changing status about “Building Executables for Android_ASTC”
Need help to understand what am I missing.

https://forums.unrealengine.com/core/image/gif;base64
Try adding “Oculus Quest” to the ‘Package for Oculus Mobile devices’ in Project Settings -> Android
When launching from the ‘launch on’ dropdown, it will launch you directly into current editor level. If packaging be sure “Game Default Map” is set in Project Settings -> Maps & Modes
Thanks a lot.
Doing this resolved my problem.
“adding “Oculus Quest” to the ‘Package for Oculus Mobile devices’ in Project Settings -> Android”
and this was already set
“be sure “Game Default Map” is set in Project Settings -> Maps & Modes”
Now I am good to explore my way forward 