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Quest goes black when running VR app

Hello,

I am a beginner for VR development. I have Oculus Quest device and when I tried testing launch of default Motion controller map in my Quest, it shows black screen and there is no other action I can do.

Please find below Unreal screen that shows when running the app in device.

I am running UE_4.24.3. Is there anything to do with my Windows Hardware config?
I have also tested in 4.25.3 where launch will show a never changing status about “Building Executables for Android_ASTC”

Need help to understand what am I missing.

91e2bdda2554bafc9973a02ae0d0b8f49272794d.jpeg
https://forums.unrealengine.com/core/image/gif;base64

Try adding “Oculus Quest” to the ‘Package for Oculus Mobile devices’ in Project Settings -> Android

When launching from the ‘launch on’ dropdown, it will launch you directly into current editor level. If packaging be sure “Game Default Map” is set in Project Settings -> Maps & Modes

Thanks a lot.

Doing this resolved my problem.
adding “Oculus Quest” to the ‘Package for Oculus Mobile devices’ in Project Settings -> Android

and this was already set
be sure “Game Default Map” is set in Project Settings -> Maps & Modes

Now I am good to explore my way forward :slight_smile: