thx for your idea
will look into the PDepth
I’ve found fog cards and light shaft cards
everything is too flat and you notice in vr
not having a good fog shader system kills the ambiance in q2 native apps
even a bit of world offset foliage wind makes it jitter.
pixel depth is a volumetric material exp?
who would think a bit of swirling fog would be too much for zuck’s metaverse baby.