quest fog?Do you know how to improve the performance and efficiency of FOG in Unreal 4?

Technical fog effects are extremely intensive on mobile and VR platforms, so avoid using atmospheric fog and exponential fog components where possible - take it from me, you’ll be fighting against every other aspect of your project to maintain frame budget. Instead, try faking a fog effect with this: UE4 Tutorial: Multi-Colored Fog (Journey) - YouTube

If its volumetric fog that you’re after, I think you’re out of luck. If you can get volumetrics to correctly render in VR, you’ll still struggle against the performance impact.