Hey all, I’m trying to have an animated skelatal mesh in my Oculus Quest level.
When I preview my scene on my PC with my Rift, all is well.
When I launch to Quest, my game instantly crashes and spits out these errors in log:
LogStreaming: Error: Couldn't find file for package /Engine/Animation/DefaultAnimCurveCompressionSettings requested by async loading code. NameToLoad: /Engine/Animation/DefaultAnimCurveCompressionSettings
LogStreaming: Error: Found 0 dependent packages...
LogUObjectGlobals: Warning: Failed to find object 'AnimCurveCompressionSettings None./Engine/Animation/DefaultAnimCurveCompressionSettings'
Fatal error: [File:C:\UnrealEngineOculus\Engine\Source\Runtime\Engine\Private\Animation\AnimationUtils.cpp] [Line: 2255]
Couldn't find default curve compression settings under '[Animation.DefaultObjectSettings]'
Assertion failed: [File:C:\UnrealEngineOculus\Engine\Source\Runtime\Engine\Private\Animation\AnimationUtils.cpp] [Line: 2255]
Couldn't find default curve compression settings under '[Animation.DefaultObjectSettings]'
LogAndroid: Error: === Critical error: ===
LogAndroid: Error:
LogAndroid: Error: Fatal error: [File:C:\UnrealEngineOculus\Engine\Source\Runtime\Engine\Private\Animation\AnimationUtils.cpp] [Line: 2255]
LogAndroid: Error: Couldn't find default curve compression settings under '[Animation.DefaultObjectSettings]'
LogAndroid: Error: [Callstack] 0x00000000D2F39B5C (0x0000000005A98B5C) libUE4.so!FAnimationUtils::GetDefaultAnimationCurveCompressionSettings() []
LogAndroid: Error: [Callstack] 0x00000000D2FC76E0 (0x0000000005B266E0) libUE4.so!UAnimSequence::UAnimSequence(FObjectInitializer const&) []
LogAndroid: Error: [Callstack] 0x00000000D13E15DC (0x0000000003F405DC) libUE4.so!UClass::CreateDefaultObject() []
LogAndroid: Error: [Callstack] 0x00000000D1562B30 (0x00000000040C1B30) libUE4.so!ProcessNewlyLoadedUObjects() []
LogAndroid: Error: [Callstack] 0x00000000D0786350 (0x00000000032E5350) libUE4.so!FEngineLoop::PreInit(char16_t const*) []
LogAndroid: Error: [Callstack] 0x00000000D07717B4 (0x00000000032D07B4) libUE4.so!FEngineLoop::PreInit(int, char16_t**, char16_t const*) []
LogAndroid: Error: [Callstack] 0x00000000D07706B4 (0x00000000032CF6B4) libUE4.so!AndroidMain(android_app*) []
LogAndroid: Error: [Callstack] 0x00000000D077F904 (0x00000000032DE904) libUE4.so!android_main() []
LogAndroid: Error: [Callstack] 0x00000000D079F22C (0x00000000032FE22C) libUE4.so![Unknown]() []
LogAndroid: Error: [Callstack] 0x00000000F31058D4 (0x00000000000478D4) libc.so![Unknown]() []
]LogAndroid: Error: [Callstack] 0x00000000F30D7FE6 (0x0000000000019FE6) libc.so![Unknown]() []
LogAndroid: Error:
LogAndroid: Error:
LogAndroid: Error:
LogAndroid: FAndroidMisc::RequestExit(1)
I don’t know how to fix it (or even where to look to fix it).
Thanks in advance!