Quest 2 not showing up on Device list or launch options

I have done the adb devices command and i see the device listed, but when i go into unreal it simply just does not show up. I closed unreal last night and my device was showing up then but when i opened it again it does not show. Any idea why?

Make sure the oculus is plugged in, Oculus will prompt you to Accept a license or something every time you plug it in. That must be accepted before it shows up in the Unreal Launch options.

the oculus is plugged in, but where do i accept the license stuff?

Hi,

I use an Oculus Quest 2 and get no prompt at connection. It works fine for me. I just have to launch the oculus link client before opening a project and then I can use the VR gear in UE

1 Like

I remember reading somewhere that the adb drivers for quest and quest 2 are not the same (assuming that person “upgraded” from Q to Q2).

Check if adb drivers are up to date. Make sure dev mode is enabled on the quest. Sometimes windows doesn’t run a particular service needed for adb communication to function (for example it works on my desktop pc, but laptop doesn’t unless I run it manually), don’t know the exact name of the service right now.

Add SDK, NDK and JAVA locations in project settings.

Hi!

I’ve done this but it doesn’t work anyway. I just the error that “the platforms sdk status was not returned from turnkey” and my SDK and NDK locations are not shown when I try to export.