I have done the adb devices command and i see the device listed, but when i go into unreal it simply just does not show up. I closed unreal last night and my device was showing up then but when i opened it again it does not show. Any idea why?
Make sure the oculus is plugged in, Oculus will prompt you to Accept a license or something every time you plug it in. That must be accepted before it shows up in the Unreal Launch options.
the oculus is plugged in, but where do i accept the license stuff?
Hi,
I use an Oculus Quest 2 and get no prompt at connection. It works fine for me. I just have to launch the oculus link client before opening a project and then I can use the VR gear in UE
I remember reading somewhere that the adb drivers for quest and quest 2 are not the same (assuming that person “upgraded” from Q to Q2).
Check if adb drivers are up to date. Make sure dev mode is enabled on the quest. Sometimes windows doesn’t run a particular service needed for adb communication to function (for example it works on my desktop pc, but laptop doesn’t unless I run it manually), don’t know the exact name of the service right now.
Hi!
I’ve done this but it doesn’t work anyway. I just the error that “the platforms sdk status was not returned from turnkey” and my SDK and NDK locations are not shown when I try to export.