I want to use Mobile HDR for bloom effects critical to my project.
I have a clean install of UE5, began with the starter VR demo,
Enabled ‘Mobile HDR’, added a post process volume and turned up bloom,
My left eye is black.
I disable MHDR, I see both eyes but no bloom.
I’ve heard disabling MMV fixes this, so I uncheck MHDR, disable MMV, but still one eye broken.
I have also experimented with enabling / disabling Instanced Stereo to no avail.
What works for you guys and how do I make this work!
Unfortunately it now has caused some weird rendering effects / flicker in the left eye I haven’t seen before - but I am going to test some other AA methods and VR settings to get a full fix now.
Will post a solution if i get one - otherwise this is the closest I’ve gotten. Thanks @Muscle_Kay !
Thank you so so much! This saved my life on UE 5.0.3 when none of the other suggestions (disabling/enabling Mobile HDR, Instanced Stereo, OpenXR plugin, MetaXR plugin)!
For posterity, I switched the anti-aliasing to FXAA.
Thanks for this. At the time of this post - I had to resort to using a stable version of ue4 and abandoned ue5. I’ll give this new methodology a go - but I’ve marked this as a solution for the moment. Thank you!
i can be able to make it work, but is expensive, I ACTIVATE hdri mobile, and disactivate multiview, and change to deferred shading and work in both eyes