I’m using VirtualStreamer to use my Quest 2 like a wireless SteamVR headset. Works good, but not in the UE editor.
The furthest I’ve gotten is managing to get it to enable the VR preview button by leaving the headset in VR mode (via the Virtual Desktop Quest app overlay) but UE never uses the headset and it stays in the SteamVR empty environment.
This would be a kickass headset to develop with, as it’s light and untethered. Anyone gotten it to work?