Quest 2 apk crashes randomly 30 seconds to 2 minutes into gameplay
Hey guys! ive just been adding stuff to the vr template so not sure what ive done to cause this crash. not realy sure how to diagnose the errors from this log. Perhaps someone can point me in the right direction.
i wouldnt normaly ask but ive been stuck for months
LogPlayLevel: --------- beginning of crash
LogPlayLevel: Took 0.4544321s to run adb.exe, ExitCode=0
LogPlayLevel: Running: C:\Users\Carney\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH86NJS1256 logcat -d
LogPlayLevel: Took 0.1460255s to run adb.exe, ExitCode=0
LogPlayLevel: ********** RUN COMMAND COMPLETED **********
or is it related to earlier errors such as:
-LogPlayLevel: Warning: 04-20 02:09:13.678 9055 9192 D UE4 : [2022.04.19-16.39.13:678][ 0]LogHMD: Warning: 45 x 50 variable resolution swapchain is not a divider of 1440 x 1584 color swapchain, potential edge prob
-9192 D UE4 : [2022.04.19-16.39.10:972][ 0]LogRenderer: Warning: Resizing VR buffer to 1440 by 1584
-LogPlayLevel: Warning: 04-20 02:09:10.510 9055 9093 D UE4 : [2022.04.19-16.39.10:510][ 0]LogOnline: Warning: OSS: FOnlineSubsystemGooglePlayModule was disabled
LogPlayLevel: Warning: 04-20 02:09:10.511 9055 9093 D UE4 : [2022.04.19-16.39.10:511][ 0]LogSpawn: Warning: SpawnActor failed because no class was specified
-LogPlayLevel: Warning: 04-20 02:09:08.415 9055 9102 D UE4 : [2022.04.19-16.39.08:415][ 0]LogImageWrapper: Warning: PNG Warning: iCCP: known incorrect sRGB profile
@corndoggy667 I’m getting the same error too.
Did you ever fix it?
hey, yeah i did. not sure if it will help you but it turned out the landscape editor was crashing it. so i deleted my unreal made landscape and made one in blender instead. (i used the process of ilimination by deleteing things and then packaging it to see if it worked)
Cheers for the quick reply.
I removed all landscapes a while will check if any are left. Just incase.
i think it might have actualy been the soil texture i used on my landscape because it seemed to have a dynamic material that had more texture when you got up close to areas and less detail from far away.
How did you pinpoint it was the landscape texture.?
The engine won’t give me any guidance
sadly i had to delete half my map and do a build. once i did that i realised the problem was in one half of the map. then i deleted half of what i deleted last time. i did this until i found the area that was crashing. it took a few hours to do but i had spent days trying to find the problem on forums.
@corndoggy667 Was doing the same for the past week to no avail.
Decided to repeat the deleting half of the assets in the map again while deleting Intermediate, Saved folders related to Android → building level → launching.
The following errors:
Error: Assertion failed: Views.Num() > 0 && Views.Num() >= EyeIndex [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/SceneView.cpp] [Line: 2638]
Warning: 45 x 50 variable resolution swapchain is not a divider of 1440 x 1584 color swapchain, potential edge problems
Resizing VR buffer to 1440 by 1584
Are caused by turning CMS (cast modulated shadows) on in the directional light.
Modulated shadows are not support on Quest while using VULKAN unless Mobile MultiView is turned OFF. Which would kill perfomance so not even worth.
Didn’t even think modulated shadows were the cause because when I turned it on way back and I thought I was turning on CSM (Cascading Shadow Maps).