Quest 2 anti-aliasing issue

Hi, I’m developing for quest 2 (UE 4.27) and I have very bad anti aliasing when playing my app stand alone in the headset, I have mobile MSAA set to 4x and even with forward shading and MSAA enabled it doesn’t seem to change anything, can anybody help me with that?

  • Can anyone tell me how I can change my app’s resolution when deploying for the quest 2, Thanks!
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You should be able to use either of these two commands to change the fidelity of the image in the headset:

vr.PixelDensity [0.0-1.0]
r.ScreenPercentage [0-100]

You can also exceed the high bounds of (i think) both of these, at a higher processing cost.