Hi Everyone,
I am attempting to compile a game for the quest 2 using UE 4.26.1 using Android 3.5.3.
When I launch to the Quest 2 I get a compile error:
LogHttp: Warning: 000002AA9B73D600: request failed, libcurl error: 6 (Couldn’t resolve host name)
Thanks in advance for any help you have.
It seems you’re trying to connect to a server, which might be an Epic server. You might want to double check your firewall and internet connection.
1 Like
ppp341
(ppp341)
3
I had the same problem. but after installing Visual Studio 2022, I no longer receive this error message.
DryreL
(DryreL)
4
Same error on UE 5.7
LogHttp: Warning: 00000167DFDCA100: request failed, libcurl error: 6 (Could not resolve hostname)
LogHttp: Warning: 00000167DFDCA100: libcurl info message cache 0 (Could not resolve host: datarouter.ol.epicgames.com)
LogHttp: Warning: 00000167DFDCA100: libcurl info message cache 1 (shutting down connection #91)
LogHttp: Warning: 00000167DFDCA100 POST https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B4CCE27C5-4F55-911A-42C6-59B62482CD47%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.7.4-51494982%2B%2B%2BUE5%2BRelease-5.7&UserID=4e92445145cc45372bead68fb2dda077%7C149d02de63a24612a1cd1636fa283f83%7C18603102-8e10-4fa3-bb92-a3b57ed80720&AppEnvironment=datacollector-binary&UploadType=eteventstream completed with reason 'ConnectionError' after 0.04s
That’s likely a red herring and not the reason why your application isn’t packaging. Look at the full log in \YourProject\Saved\Logs\