I just don’t know how to set the display frequency, it seems like that node isn’t available in UE5 while using only OpenXR and Vulkan for Quest 2 development
Hi Michael,
I found some good information in this thread. With the main takeaway being the OpenXR’s XR_FB_display_refresh_rate
is not yet exposed to Blueprints.
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how do i set it with C++?
Can anyone help? please