Quest 2 90hz display frequency not available for OpenXR/Vulkan

I just don’t know how to set the display frequency, it seems like that node isn’t available in UE5 while using only OpenXR and Vulkan for Quest 2 development

Hi Michael,

I found some good information in this thread. With the main takeaway being the OpenXR’s XR_FB_display_refresh_rate is not yet exposed to Blueprints.

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how do i set it with C++?

Can anyone help? please