Quest 2/3 Standalone Memory & Threading Limitations

In my application I create a lot of StaticMeshes at runtime, during that process also AsyncTasks are used. When increasing the scenario size (more StaticMeshes and more AsyncTasks) the application freezes during the creation process. I suspect memory and/or threading limitations.
What is the known limit for such processes with regard to memory for StaticMeshes and possible amounts of AsyncTasks at the same time?
And what is the best way to debug my application in order to keep track of and avoid those limitations.

Thank you!