Quest 1 Development

Hello,

I’m diving into XR development using Unreal Engine and have an old Quest 1 on hand. I figured it would be prudent to validate my project idea on this hardware before committing to more modern hardware. The project should run smoothly on a Quest 1 with proper optimization, allowing me to focus on higher-end hardware for release.

However, I’m encountering difficulties running Meta sample projects on the Quest 1. There are several variables to consider: Unreal Engine version, Meta XR Plugin version, Android NDK version, Android SDK target version, project settings, etc. Yet, I’m unable to locate a reliable source providing the necessary parameters ensuring compatibility with the Quest 1 (or any other Quest model). I’m seeking a comprehensive list of the latest versions for these parameters tailored to each Quest model.

So far I’ve followed the Meta docs for setting up a project in unreal engine 5.3: Creating Your First Meta Quest VR App in Unreal Engine: Unreal | Oculus Developers but even though the app loads I only see three loading dots in the screen.

Any guidance or resources on this matter would be greatly appreciated.

Thank you.

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Hello Keianhzo, Welcome to the Forums.

The first thing I’d check is what the logs are saying when you see the ‘3 dots’.

In Unreal you can go to Window → Device Output Log → Select your Quest in the lower left.

There’s also software from Meta to see the logs.

It’s been a while since I’ve deployed anything to the Quest, I like to think that this doc should have info that matches what version of the engine you’re using. I’d also give a few recent ‘Deploying to Quest with Unreal Engine’ youtube videos a watch to see if there’s anything you’re missing.

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Hi, I want to start developing for quest 1 using UE. I would appreciate if you would help me out with the process, share what sdks you used and resources.
Thankyou