Hello,
I’m diving into XR development using Unreal Engine and have an old Quest 1 on hand. I figured it would be prudent to validate my project idea on this hardware before committing to more modern hardware. The project should run smoothly on a Quest 1 with proper optimization, allowing me to focus on higher-end hardware for release.
However, I’m encountering difficulties running Meta sample projects on the Quest 1. There are several variables to consider: Unreal Engine version, Meta XR Plugin version, Android NDK version, Android SDK target version, project settings, etc. Yet, I’m unable to locate a reliable source providing the necessary parameters ensuring compatibility with the Quest 1 (or any other Quest model). I’m seeking a comprehensive list of the latest versions for these parameters tailored to each Quest model.
So far I’ve followed the Meta docs for setting up a project in unreal engine 5.3: Creating Your First Meta Quest VR App in Unreal Engine: Unreal | Oculus Developers but even though the app loads I only see three loading dots in the screen.
Any guidance or resources on this matter would be greatly appreciated.
Thank you.