Hey there
I am trying to implement Azure Spatial Anchors to colocalize a game component cross platform.
I followed the Guide and was able to create Azure Spatial Anchors in UE and save them to the cloud but I don’t understand how to use Anchors that are saved from other sources.
According to the guide this is done through an Azure Spatial Anchor Event to which I can bind my callback function of choice. However they go on talking about setting up a watcher to get saved Anchors. What exactly do I have to do? I have set up a watcher as well as assigned a callback function to the Located Delegate Event from AzureSpatialAnchorsEvent. However when I successfully save an Anchor from a third party source in the cloud no function is triggered in my UE project.
TL;DR:
How can I “download” and make use of Azure Spatial Anchors which are saved in the Azure Cloud in Unreal Engine?
Thanks a lot in advance!