I wanted to ask you for some advice about what’s the best way to implement some sort of ability to paint “danger” zones on landscapes or objects.
Basically what I want to do is to paint areas on landscapes. Let’s say I painted “dangerous” zones. Then what I would like to do is to query those maps from other blueprints. As well I would like to be able to dynamically change those maps. Let’s say the player built something and that will affect and change that “danger” map.
I’m not sure if using landscape layers for that is the best solution, also I’m not sure if I can edit those maps from other blueprints (is that possible?)
What about render targets? Is that’s the right way to go?
Thanks for any suggestions!